Independent game studio · Amsterdam

Story-first games you can actually finish.

3Cats Studio makes choice-driven fiction with real consequences — and an ending you earn. A growing shelf of titles, each bringing its own colour to the shelf.

Three cats · three colours · one studio
01

Games

All Time High key art — a hillside infinity pool above Los Angeles glowing at night
First title Coming Aug 19, 2026

All Time High

“How far would you go in a mania? Every choice has a ledger. Every gain has a price.”

A moral-descent thriller told through your phone, your feeds, and a trading terminal. Chase a California fortune one “just one more trade” at a time — through a crypto mania where every gain costs something. Your choices write the ledger. Six endings.

WindowsmacOSiOS10 languages6 endings

A work of fiction — depictions of trading and markets are dramatic fiction, not financial advice.

Dear Nobody key art — a censor’s desk of wartime letters under a single lamp
Second title Coming Sep 23, 2026

Dear Nobody

“A war you never see. A love that exists only on paper. A pen that has started to answer back.”

You are the censor reading letters between two lovers who have never met — striking words from a wartime correspondence that begins, impossibly, to answer your own pen. Every word you cut is cut from the relationship too. Six endings.

WindowsmacOSiOS & Android · coming soon10 languages6 endings
1453 key art — the siege camp at night under the walls of Constantinople
Third title Coming Oct 28, 2026

1453: Fall of Constantinople

“Everyone knows the city will fall. No one knows who they’ll be that day.”

Venice, 1500. Anna Notaras is writing down testimonies of the siege, and four witnesses sit at her table — a janissary, a baker’s daughter, an engineer, a noble. They live the same fifty-three days from both sides of the walls, and their accounts don’t always agree. Your choices cross between their stories.

WindowsmacOSiOS & Android · coming soon11 languages4 testimonies
02

Studio

A small independent studio with full editorial control. Every part of every game — story, design, music, code — is crafted in-house, start to finish.

a

Endings you earn

Choice-driven fiction with real consequences. No filler middles, no abandoned arcs — a story you can actually finish.

b

One engine, many worlds

A shared narrative engine carries the craft from title to title, so each new game ships sooner.

c

Made in Amsterdam

An independent studio. Small team, full editorial control, craft in every detail.

03

Newsletter

Hear it launch.

One short email when a 3Cats game launches or a demo goes live. No schedule filler, no spam.

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Press & hello

For press enquiries, keys, interviews — or just to say hi:

info@3cats.studio