Press kit · All Time High
All Time High — press & creator kit.
A moral-descent finance thriller told through your phone, your feeds, and a live trading terminal. Everything here is cleared for coverage — record, stream, and monetize freely.
Fact sheet
at a glanceThe hook
lead with thisHow far would you go in a mania? Every choice has a ledger. Every gain has a price.
A live candlestick market (IDX / SAFE / $FROTH / $VELA) inside a narrative game — the finance-thriller differentiator. Every capsule, screenshot, and clip leads with the terminal.
Copy blocks
ready to quoteA moral-descent thriller told through your phone, your feeds, and a trading terminal. Chase a California fortune one “just one more trade” at a time — through a crypto mania where every gain has a price. Six endings. How far will you go?
All Time High is a premium, text-based thriller about the hunger to get rich. You install home theaters in hillside mansions and watch other people’s money grow on the wall — until, with $200 of grocery money, you buy your first coin and feel the first hit. A boutique fund notices you. A memecoin turns a joke into a fortune. A private token offers you the inside of a room you were only ever hired to wire.
You read the story on the surfaces where the mania actually happens: a group chat, a news feed, a live trading terminal, a bank notification at 2 a.m. There’s no combat and no map — just choices, consequences, and a number that keeps climbing until it doesn’t. Four hidden variables quietly track who you’re becoming, and six distinct endings each name what it cost.
- A story told entirely through the interface — messages, feeds, email, and a market terminal you actually trade.
- Choices with a ledger: hidden cash / greed / integrity / heat track your descent. The story remembers.
- A scripted market you trade — buy/sell moments move your net worth and bend the story.
- Six endings — clean exit, exile, a federal knock, the fall guy, the whistleblower, rock bottom.
- Adaptive music that shifts with the market and the tension, layer by layer.
- A finishable premium one-shot (2.5–3.5 h), built to replay for the endings you didn’t take.
- Fully offline, single-player. 10 languages.
STONKS-9800 · Emily is Away · A Dark Room · Slay the Princess — story-rich, choices-matter interactive fiction where the interface is the game.
Screenshots
spoiler-safeFull asset pack — capsules, the complete screenshot set, wordmark logo, and trailers (launch ~44 s, teaser 13 s, terminal hero GIF, and a 9:16 vertical clip) — available on request. Email info@3cats.studio and we’ll send the media kit. Store capsules and screenshots are also public on the Steam page.
Permission to use
creators & pressCreators and press are welcome to record, stream, and monetize videos of All Time High and its demo. Screenshots and capsule art in this kit may be used in coverage.
All Time High is a work of fiction; any resemblance to real people, assets, or companies is coincidental. Not financial advice. Every part — story, design, music, code — is human-authored under editorial control, created with AI assistance.